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81. Where are the engagements!? - in Player Features and Ideas Discussion [original thread]
You're just poor at finding and choosing targets :)
- by Ellaine TashMurkon - at 2008.04.27 11:32:00
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82. Having an overall model for improvements, or not - in Player Features and Ideas Discussion [original thread]
Most T2 modules that are not adding anything special, add 20% in stats indeed. Ships add new functionalities and specialisations usually.
- by Ellaine TashMurkon - at 2008.04.27 07:00:00
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83. Spicing up 0.0 - in Player Features and Ideas Discussion [original thread]
This alreday exist in form of COSMOS missions in 0.0. Even "aliens" option is open to discussion - background never stated clearly if Takmahl or Sleepers are extinct alien races or human civilisations fallen at some point between closing Eve gate ...
- by Ellaine TashMurkon - at 2008.04.27 06:53:00
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84. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 25/04/2008 15:49:03 There is one problem with AOE anti blob weapons, alreday visible with Titans and DD - nerfing a BS blob means boosting capital blobs and capitals in general. Simply because tons of BSes are ...
- by Ellaine TashMurkon - at 2008.04.25 15:45:00
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85. Nano Fix [Idee's/Discussion] - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Putting expensive rigs into a small T1 ship, even a cruiser or interceptor, is a waste of money for those who aren't rich and therefore can't replace it regularly. Which again proves that rigs are part of the p...
- by Ellaine TashMurkon - at 2008.04.25 12:02:00
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86. Drone Bay Extenders - in Player Features and Ideas Discussion [original thread]
Drone bay extenders are not overpowered in any way with bandwidth, and they would be really cool thing to seen on some setups.
- by Ellaine TashMurkon - at 2008.04.25 11:27:00
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87. Jove Region - in Player Features and Ideas Discussion [original thread]
Make them normal 0.0 regions but with belt rats with firepower and tank of a dread, agility and tracking of a nano HAC - thats the average Jovian BS (Eidolon?) AFAIK, no? :) And no bounties (Jovians are not pirates :) And not really so exceptional...
- by Ellaine TashMurkon - at 2008.04.25 11:22:00
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88. The Rogue Drone Faction - in Player Features and Ideas Discussion [original thread]
Rogue drones are too alien lifeform to talk to people and give them missions :) Keep Eve something near hard SF rather then space opera where every robot and 500 alien species are almost human, only look different. You don't talk or make missions ...
- by Ellaine TashMurkon - at 2008.04.23 13:13:00
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89. Boarding Craft & What they can bring to EvE - in Player Features and Ideas Discussion [original thread]
THAT is a nice possible option AFTER adding subsystem targeting.
- by Ellaine TashMurkon - at 2008.04.23 09:35:00
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90. another capital mining ship idea no fancy name - in Player Features and Ideas Discussion [original thread]
No, my point is definately not "pvp is more fun then mining, give up the big mining ship idea, its useless because its not pvp". I don't have any problem with people who enjoy mining. What I wanted to say is simple - You will die horribly. I mean...
- by Ellaine TashMurkon - at 2008.04.23 09:34:00
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91. another capital mining ship idea no fancy name - in Player Features and Ideas Discussion [original thread]
Originally by: W3370Pi4 when a pvp player wants more DPS he trains skills for a dread or a carrier , miners cant do that if they want to increase their yield , i want to train for a capital , ATM im training for a rorqual but i find it ver...
- by Ellaine TashMurkon - at 2008.04.23 08:47:00
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92. Boarding Craft & What they can bring to EvE - in Player Features and Ideas Discussion [original thread]
There is one problem with boarding ships - suddenly piracy becomes 10 times more profitable (thats ok) but going to lowsec almost always ends up in loosing ship and not getting insurance, because its boarded, not destroed. This means 50million los...
- by Ellaine TashMurkon - at 2008.04.23 05:23:00
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93. Juggernauts aka Tier 2 Dreadnaughts - in Player Features and Ideas Discussion [original thread]
Originally by: Captator or perhaps battleships with fitting bonuses for XL weapons like stealthbombers have for bomb launchers, limitting to say 2 weapons, along with say 4 normal sized weapons (S/M/L). Thats about a standard BS firepow...
- by Ellaine TashMurkon - at 2008.04.22 14:56:00
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94. Logging off - Stop this Rubbish - in Player Features and Ideas Discussion [original thread]
There is no great philosphy, the longer ships stay in space the merrier. I'm not sure about logging in your alt to remove your ship from space, but if this still works, it should be considered exploit and prevented ASAP.
- by Ellaine TashMurkon - at 2008.04.22 14:17:00
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95. Minmatar/Caldari Faction Ships? - in Player Features and Ideas Discussion [original thread]
Amarr-gally drone+neut BS, a giant curse or a super NOS-domi, yummy. But faction ships come from factions and all of them have background beyond simply being a mixture of races. All those factions have background stories, ship models, regions, st...
- by Ellaine TashMurkon - at 2008.04.22 14:04:00
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96. Salaries - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 22/04/2008 12:31:59 In Eve its quite hard to limit peoples "working hours" because they log in when they have spare time. As a director your miners are mining or sitting in POS in a hulk unless you go there to ...
- by Ellaine TashMurkon - at 2008.04.22 12:30:00
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97. Stealth limits - in Player Features and Ideas Discussion [original thread]
In fact those 20 interceptors are little over the top. You need 1-2 interceptors, maybe a drone ship or two and a large bubble and chance of success is quite good. Cloaked covops moves 500-700m/s normaly, force recon is slower and any other ship v...
- by Ellaine TashMurkon - at 2008.04.22 11:30:00
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98. Stealth limits - in Player Features and Ideas Discussion [original thread]
In fact those 20 interceptors are little over the top. You need 1-2 interceptors, maybe a drone ship or two and a large bubble and chance of success is quite good. Cloaked covops moves 500-700m/s normaly, force recon is slower and any other ship v...
- by Ellaine TashMurkon - at 2008.04.22 11:18:00
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99. Stealth limits - in Player Features and Ideas Discussion [original thread]
The problem with nerfing AFK cloaking is simple - if they are nerfed, people go back to login traps and login traps are 10 times worse.
- by Ellaine TashMurkon - at 2008.04.22 10:55:00
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100. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
No bonuses. Just a killmail entry "7200 crewmen died"
- by Ellaine TashMurkon - at 2008.04.22 10:09:00
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